
In Dragon Age: Origins, enemies will level up with the Warden (within pre-determined limits), so although a certain base level is advisable to defeat certain bosses, there is little benefit gained through grinding experience before starting a quest, as may have been possible in some older RPGs where enemies had static abilities.įor details, see Challenge Scaling in Dragon Age: Origins. As a result, it is recommended to handle distribution of points manually. The game also tends to spread talent points between different talent trees, granting a wide variety of basic abilities but no advanced abilities.

By default, this will result in a well-rounded character, but one less effective at a specific role than a player-customized character. If you choose to have characters automatically level up, the game will automatically distribute their attribute points, skill points and talent points. If, for any reason, the Warden ends up two levels higher than another party member, returning to camp, or selecting 'change party', will advance them to the next level, regardless of how much experience remains before they would reach it normally. This also applies to characters in the active party. However, as soon as the Warden reaches level 14, Oghren will instantly ascend to level 13. If Oghren is left in the camp while the Warden heads off adventuring, he will not gain experience. For example, say Oghren joins the party at level 12, and the Warden is level 11. They will not gain experience as such, but if at any point they are two or more levels below the Warden, they will automatically adjust their level to one below. Once obtained, any companion not in the active party will still level up. ^a Plus an additional talent point for the Warden depending on their origin ^b Except Sten ^c Requires Dragon Age: Origins - Awakening Unused Characters A specialization point is granted at levels 7 and 14, and new Tactics (Origins) slots are unlocked at levels 3, 6, 10, 15 and 20. Rogues receive 1 skill point every two levels, while warriors and mages get one every three levels. Upon gaining a level, characters receive 3 attribute points and 1 talent point each level. That character will have 33 points added to their total and each other party member will get 31 points added.

For example, let's say the main character kills a genlock and the experience point gain shown on-screen is 33 XP.
WHERE TO GET THE DRAGON AGE 2 DLCS FULL
Ĭharacters can gain experience points by:Įxperience distribution is full on-screen amount for the character doing the action (killing an enemy, picking a lock, etc.) and 2 experience points less for every other party member. However, it is very difficult to reach the maximum level through normal gameplay the developers expect that most players will be level 18–22 if they complete the game and all the side quests, and level 21–25 if they complete all current downloadable content as well. In Dragon Age: Origins, the maximum level for player-controlled characters ( the Warden and companions) is 25, which is reached at 186,000 experience points.
